The Phenomenals: A Game of Ghouls (19 page)

BOOK: The Phenomenals: A Game of Ghouls
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‘It’s better than our other plan,’ Citrine managed to joke as they tied themselves together using the cords that had earlier bound them. Vincent tested the rope, deemed it
sufficiently taut (though he could hardly have deemed it otherwise under the circumstances), and together they launched themselves from the ledge into the unknown.

The metal hand, its fingers locked into a hook-like shape, slid rapidly down the length of the line with Vincent and Citrine dangling beneath. On the shore Jonah braced himself with every ounce
of strength he possessed to keep the tension on the rope. Folly held on to his belt and pulled from behind to give him extra purchase. The strain was beginning to tell.

‘I don’t think I can pull any harder,’ gasped Folly, and she felt her feet starting to slip on the slimy rocks.

‘Only a few more seconds,’ panted Jonah. ‘Hold tight.’

Then Vincent and Citrine suddenly loomed large before their rescuers and, just as their feet touched the shore, the lighthouse gave one last groan and toppled into the water.

C
HAPTER
31
A Q
UEER
Q
UARTET

In Leucer d’Avidus’s study four men – the governor himself, Edgar Capodel, Professor Soanso and Leopold Kamptulicon – were busy congratulating
themselves on a hugely successful and exciting evening.

‘I thought the tremor in the middle only added to the atmosphere,’ remarked Edgar.

‘Indeed,’ said the professor. ‘I couldn’t have asked for better timing! It gave the demonstration that little bit of extra tension. Kept the audience on the edge of their
seats.’

‘So, you think perhaps we three can work together?’ enquired Leucer, topping up Arkwright’s glass again. ‘Kekrimpari and tar and chemicals seem such an ideal
combination.’

‘Oh yes, Governor,’ replied the professor, slurring slightly.

Leucer put a friendly arm round his shoulder. ‘Oh, call me Leucer, please! After all, we’re going to get to know each other very well indeed. I can tell.’

‘Now, Leucer, that old woman,’ began Arkwright. ‘A criminal and a fugitive, you say?’

‘Oh, no need to worry about her. She is well and truly dealt with.’

‘She seemed a little disturbed by proceedings.’

‘Very disturbed,’ chipped in Edgar. ‘Belongs in the asylum. And another criminal was apprehended too, in the very act of robbing this house!’

Professor Soanso took a step back. ‘Good lord! What a truly remarkable night!’

‘Indeed,’ said Kamptulicon. ‘Two down, two to go. The Urban Guardsmen are waiting at the Kryptos. The others will be apprehended before sunrise.’

‘Well, I propose a toast,’ said Leucer. ‘To what lies ahead.’

And all four touched glasses and each toasted his own vision of the future.

C
HAPTER
32
L
OOSE
E
NDS AND
S
ECRETS

The sounds of consternation and confusion were ringing around Mercator Square as the crowds mingled about the entrance to the Degringolade Playhouse and lingered in the
streets. The show inside had been over for some time, but nobody wanted to go home. The startled audience didn’t know quite what to make of the events they had witnessed. Ironically, the
sight of the grey-haired woman running away seemed a fitting conclusion to Professor Soanso’s attempt to revive a dead body. Some wondered if the old lady had not had a shot of kekrimpari
herself. The atmosphere was further heightened by the rumour spreading that the lighthouse had fallen.

Away from the hubbub, in the back room of the Caveat Emptorium, Jonah, Folly, Citrine and Vincent were also in a state of disbelief, mainly on account of the fact that they were all still alive.
Suma and Wenceslas were fussing over the foursome, pouring tea and attending to wounds and plying them with horsemeat-and-mustard sandwiches and hard cakes.

‘So, Professor Soanso tried to revitalize a dead body with kekrimpari,’ speculated Wenceslas. ‘But how did they know you were there?’

‘I think Edgar knew that there was a pretty good chance I would want to see the kekrimpari demonstration,’ said Citrine quietly. ‘If I had stayed quiet, I wouldn’t have
been found out, but I took their bait. How could I not say something? The thought of my poor father being subjected to such . . . such wickedness.’

‘Despicable,’ said Suma. ‘Edgar rooted you out by appealing to your devotion to your father. He is beyond contempt.’

‘That’s if it even was Hubert,’ said Jonah.

‘I really couldn’t see, but I was so shocked at the time, and after all that has happened, that I actually believed Edgar might be telling the truth.’

‘What about Leucer? You say he sneaked out. How could he have known that Vincent was planning to go to the Governor’s Residence?’

‘Well, I saw this in the
Degringolade Daily
the other day,’ said Suma quietly. ‘I wonder if that might have something to do with it.’ She held up the paper,
folded to show the article about the governor’s new safe.

‘I didn’t see that,’ said Folly with a frown.

Vincent pulled the same article from his pocket. ‘I tore it out,’ he said. ‘I wanted to leave it in the safe when I took the Blivet. A message to Leucer.’

Folly looked at him in astonishment and tutted loudly. ‘More like a message to you! You do realize it was a trap?’

Vincent threw up his hands. ‘OK, so I flamped, I messed it all up, I failed,’ he began, but Folly cut him off.

‘It’s all right. I know you can’t help it. It’s like an addiction. You just can’t resist a challenge.’

Vincent reddened ever so slightly and began to pat his hair, ostensibly to remove the dust and dirt from the lighthouse collapse, but really to conceal his embarrassment. Folly was right, but he
wasn’t going to admit it. Then something flew out of his hair and landed at Suma’s feet. She picked it up.

‘It’s a silver cufflink,’ she said. ‘And it’s engraved – “HNC”.’

Citrine sat bolt upright. ‘HNC? Hubert Nathaniel Capodel! It’s my father’s. Vincent, where in Aether did you get this?’

He shook his head. ‘I don’t know. At the lighthouse maybe, when it started to crumble. There was stuff flying about all over the place.’

‘What was my father doing in the lighthouse?’ wondered Citrine as she placed the cufflink in her locket. ‘Well, I made a promise to myself not to give up on finding out what
happened to him. Until I have real proof that he is dead, I will continue to believe that he is alive.’

‘Speaking of lighthouses,’ said Suma, addressing Jonah and Folly, ‘what I really want to know is how you two found your way to the lighthouse.’

‘The Puca told me the way.’

Suma’s eyes widened and Wenceslas’s mouth gaped. ‘The Puca told you?’

Folly nodded and adopted her inscrutable expression, the one that defied anyone to probe any further.

Suma said no more, but looked as if there was plenty she could say, and Wenceslas slapped his thigh heartily. ‘Well, it seems to me you’ve all had more than your fair share of
Degringolade luck.’

‘Thanks to you, Wenceslas, in no small part,’ said Jonah humbly. ‘Those glasses you gave me saved all our lives. I even managed to get my whale spear back from the
river.’

Citrine sighed. ‘I still have to prove my innocence.’

‘I might not have got the Blivet this time,’ said Vincent rather defiantly, ‘but at least we know now for sure that Leucer has it.’

‘And what about you, Folly?’ asked Suma in that knowing way of hers. ‘Have you made any promises to anyone or anything?’

Vincent looked directly at the leather-clad, Blivet-wielding Supermundane hunter (in many ways all that he himself wanted to be), but Folly just shrugged and didn’t answer. He chewed on
his lip thoughtfully. There was at least
one
promise he could think of: the one she had made to Axel. As for the Puca, he just knew there was more to that encounter than she was
telling.

In his pocket his hand slipped again through the hole in the lining and his fingers closed round the silver compact. Instantly he remembered the dream. He heard Lady Degringolade’s voice
again, as if she was right beside him, and it sent a cold thrill down his spine.


You will know when to come
.’

Folly, for once, averted her gaze from Vincent’s penetrating stare. Suma’s question was unnervingly close to the bone. What exactly did the wily old woman know about dealing with the
Puca? Had she guessed the bargain that had been struck? Folly could barely bring herself to think on it. But she had had no choice. She could not have escaped the tunnels, or saved Jonah, without
the Puca’s help. As for the deal, how could she have known that it would happen so quickly, that
she
would rise from the dead? Folly had so hoped that she had imagined the woman in
the tunnel, but when she looked down at her boot and saw the stain, the stain that wouldn’t rub away, the stain of the beast’s saliva, she knew that it had all been very real.

Now she must honour her promise . . . and bring to the Puca the head of Lady Scarletta Degringolade.

Or face certain death
.

C
HAPTER
33
T
HE
M
ISTRESS OF THE
M
ANOR

Far away from the Caveat Emptorium, where the Phenomenals were mulling over their respective problems and secrets, and far too from the Governor’s Residence, where
success was being celebrated, another performer in the complicated drama playing out in Degringolade was pondering her own fate.

Lady Scarletta Degringolade, with faithful Katatherion at her side, was standing at the top of the once magnificent staircase of Degringolade Manor. And her haughty gaze fell not on the
all-encompassing decrepitude of her former home but on the quivering horde of Pluriba below awaiting her instruction.

‘Home, sweet, home,’ she murmured. ‘It’s been too long.’

G
LOSSARY

Adderstone
– a type of stone, usually glassy

Aether
– heaven

Ambergris
– aka ‘floating gold’, stone-like lumps of whale vomit, used to control Lurids and other Superents

Antikamnial
– liquid painkiller

Apogee
– the lunar apogee is when the moon is at the furthest point in its orbit from the earth (see perigee)

Autandron
– a sort of robot

Black beans
– used to distract Superents, they are compelled to pick them up

Blivet
– a specialized weapon for repelling Superents, platinum with three prongs;
verb
to bliv

Brinepurse
– a purse for carrying salt crystals to repel Lurids and other Superents

Browpin
– like an earring but worn through the brow by Degringoladians for luck

Cachelot
– (pron.
ca-sha-low
or
catch-a-lot
) a rare species of whale

Caligo
– the name for the thirteenth month in the Degringoladian calendar

Card-spreading
– the practice of ‘reading’ illustrated cards to aid decision-making and to predict the future

Carnifex
– the hangman

Caveat Emptorium
– a type of swap shop, akin to a pawnshop, from the Latin expression ‘
caveat emptor
’ (‘let the buyer
beware’)

Claptrapulation
– ‘nonsense’ (thought to be Irish in origin, peculiar to Julianstown, Meath)

Corvid
– large black bird, similar to crow or rook

Crex
– ‘evening’; one of the four segments in the Degringoladian day, the others being Lux (morning), Prax (afternoon), Nox (night)

Cunningman
– a master of the Supermundane and practitioner of the Furtivartes

Domna
– an interjection used by Degringoladian women

Domne
– an interjection used by Degringoladian men

DUG
– (abbr.) Degringolade Urban Guard, the Degringolade security force, members referred to as ‘Urgs’ (derogatory)

Ergastirion
– a Cunningman’s workshop

Festival of Lurids
– an annual festival intended to appease the Lurids on the Tar Pit

Firestrike
– similar to a match, often referred to by brand, ‘Fulger’s’

Flamp
– (verb) means to try but fail at an impossible task (attributed to Erin Tosh from Aberdeen, winner of The Phenomenals Invent-a-Word competition)

Flumen
– the river that runs around Degringolade and flows into the Turbid Sea

Furtivartes
– Rituals and ceremonies associated with the Supermundane

Gevra
– the coldest of the four seasons in Antithica Province, followed by Torock, Savra, Faur (equivalent to winter, spring, summer, autumn)

Ghouze
– a liquefied Supermundane substance consisting of particles called Minuscules; Superents are composed of ghouze

Grainwine
– a strong, clear alcoholic drink

Hades
– ‘Hell’ e.g. ‘What the Hades is going on?’

Impedimentium
– a magnetic ore, in plentiful supply under the salt marsh and Tar Pit in Degringolade

Katatherion
– a Supermundane beast that slumbers underground until required by its master or mistress

Kekrimpari
– an energy source discovered by Professor Arkwright Soanso

Kew
– ‘thank you’ (colloquial)

KiteWagon
– a type of gypsy caravan characterized by its sloping walls, wider at the top than the bottom

Klepteffigium
– (Greek and Latin) a device similar to a basic camera; literally ‘image stealer’

Komaterion
– cemetery

Kronometer
– landmark clock tower in Degringolade, situated in Mercator Square

Kryptos
– (
pl
. Kryptoi) burial chamber

Leech barometer
– a weather-predicting device containing leeches whose movements can be interpreted to predict the weather

Lux
– See
Crex

Maerl
– ossified seaweed used to make the specialized multifaceted dice used in card-spreading

Mangledore
– the pickled left hand of a criminal, usually a murderer, thought to have Supermundane properties

Manufactory
– factory

Manuslantern
– hand-held oil lamp

Memento mori
– (Latin) literally ‘remember that you will die’; a symbolic or artistic reminder of mortality

Nany/nanyone/nanything
– (colloquial) not any, no one, nothing

Narkos
– a sleep-inducing potion

Natron
– specialized salt to repel Superents, more effective than normal salt

Nox
– see
Crex

Omnia Intum
– literally ‘all things within’; a Cunningman’s handbook of rituals, recipes and aspects of the Furtivartes

Pedalate
– technical term used in relation to a Trikuklos, using the pedals to move the vehicle

Perigee
(see
Apogee
) – the point in the moon’s orbit when it is nearest the earth

Prax
– see
Crex

Propinquity
– (Latin) the state of being close to something or someone, similar to ‘proximity’

Puca
– elusive, mischievous spirits, seen as blue flames, inhabiting the salt marsh (aka ‘Palus Salus’) to the west of Degringolade. They lead
unwitting travellers off the path into danger

Quodlatin
– a form of Latin used in Omnia Intums (
also
Inta), similar to Latin but deliberately misleading and open to interpretation

Sal volatile
– a chemical compound used to arouse consciousness

Sella Subjunctum
– literally ‘Chair of Subjection’, aka torture chair; used to ‘persuade’ the occupant to confess or give up
information and in Supermundane ceremonies

Sequart
– see
sequentury

Sequentury
– coin in the monetary system of Antichica Province. Sequenturies are divided into four sequarts and ten sequins

Sequin
– see
sequentury

Slumgullion
– a type of stew

Smitelight
– a hand-held light, activated and deactivated by tapping

Spergo
– (Quodlatin) a liquid that causes temporary blindness

Spletivus
– an interjection

Stunner
– walnut-sized explosive, creates bright light and stuns enemy

Sylvan Beluae
– bear-like creatures that inhabit woods

Superents
– (abbr.) Supermundane Entities, the name given to mainly malignant creatures that exist in the world of the Supermundane

Phenomenals
– particularly malevolent Superents, usually found in groups

Lurids
– restless shades of executed convicts

Noctivagrantes
– (sing. Noctivagrant
)
vicious invisible Superents who hunt in packs, often underground

Pluribus
– (
pl
. Pluriba) globular greenish Superents, usually solitary, exist above ground

Hypnagogue
– generally benign Superent that leads a person into sleep

Hypnopomp
– generally benign Superent that leads a person out of sleep

Supermundane
– broadly similar to the concept of ‘the Supernatural’, a parallel world outside normalcy, causing inexplicable events; the origin
of Superents

Tar Pit
– a treacherous lake of tar in the salt marsh surrounded by toxic gases generally necessitating the use of gas masks

Temptatious
– tempting

Treen
– a term used for items made from wood

Trikuklos
– (
pl.
Trikukloi) a sophisticated three-wheeled vehicle

Troika
– a luxurious vehicle pulled by three horses abreast

Turbid Sea
– the sea into which the river Flumen flows, that washes the shores of Degringolade

Vanitas painting
– a still-life painting characterized by objects representing man’s mortality, e.g. a skull and items in a state of decline

Vulgar
– term used to describe people not initiated into the Supermundane

BOOK: The Phenomenals: A Game of Ghouls
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